![]() If thrown at a kid it will pull them to the neighbor and it can be thrown quite a distance. ![]() Meat hook is the butcher's most useful ability. It is triggered after causing or taking enough damage to fill its bar. It can be enough to escape a dangerous situation though. Rage lets the neighbor go temporarily invincible, though it is not long enough to catch a kid in. Turning off the lights and placing them in front of doors in the basement can be a very effective strategy for catching kids. There is a 5 second cooldown between placing traps. Hunting Traps can be placed by holding left click after selecting on them. Neighbor (Generally referred to as "Scary Neighbor")ĭisguise is used to transform into another kid, which can be used to evade suspicion. There are four neighbor classes currently in the game: Once you've worked on combat a bit, I would start playing inventor and brave and then once you're pretty experienced with the game and know the maps pretty well start on to scout and detective. These are the easiest classes to play to start with as their abilities don't focus very much on combat. The best class to start with early on in my opinion is the leader or bagger. This gives the scout a speed boost after hitting the neighbor 3 times in a row. ![]() After running out of ammo these can be refilled with nutbags found around the map in various locations. The scout always has a slingshot that has 10 nuts as ammo. Stress resistance reduces the amount of time you are stunned for after taking a hit by half. After 8 minutes when you use inspiration it will temporarily blind the neighbor (if they are in neighbor form) along with giving you the usual speed boost. The more kids nearby the more seconds get counted. It can also raise kids who have been knocked.Įvery second you are near a kid this will charge up. Inspiration gives any kid within a 10 meter radius a speed boost along with giving yourself a speed boost. ![]() It is especially useful on map 1, where the map is packed with gates all over the place. Reverse Engineering is an ability which lets you use the neighbor's gates. The most useful of these is the toy rifle which can insta kill any neighbor or kid. Tinker allows the inventor to craft various items using gears found throughout different rooms. To activate this you need to have found three keys using field intel and it also is not guaranteed to show a colour of key that is needed for the basement. Intuition highlights a key anywhere in the house. Keep in mind if you only need blue keys your photos will only show blue keys. Beware though, as if you are knocked you will lose this ability till you hit the neighbor another 3 times.įield Intel gives the detective a photograph of the area where one of the keys needed to open the basement is. If you keep items in all 3 of those slots for 4 minutes you will also get a fourth slot.īaseball lets you hit back objects that are thrown at you by pressing Q.Ĭounter-Strike gives you the ability to escape the neighbor's grasp if you have previously hit him 3 times with an object. Secret neighbor characters full#In reality, the bagger can fall from any height at full health without dying, but be warned this will only work if he is at full health.īackpack means you start the game with an additional inventory slot. Strong Knees lets the bagger take 20% less fall damage. Heavy Bones is an ability which makes the neighbor move slower whenever he is holding a bagger. This section will be about which class you should choose and the abilities that each one has for the kids. There are 6 kid classes and 4 neighbor classes. ![]() Secret Neighbor has 10 different classes in total (so far), each one having different abilities that make it unique. ![]()
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